Tag Archives: technology
Electronics and Gadgets
Electronics is the branch of science, engineering and technology that deals with electrical circuits involving active electrical components such as vacuum tubes, transistors, diodes and integrated circuits, and associated passive interconnection technologies. The nonlinear behaviour of active components and their ability to control electron flows makes amplification of weak signals possible and is usually applied to information and signal processing. Similarly, the ability of electronic devices to act as switches makes digital information processing possible. Interconnection technologies such as circuit boards, electronics packaging technology, and other varied forms of communication infrastructure complete circuit functionality and transform the mixed components into a working system.
A gadget is a small technological object that has a particular function, but is often thought of as a novelty. Gadgets are invariably considered to be more unusually or cleverly designed than normal technological objects at the time of their invention. Gadgets are sometimes also referred to as gizmos.
Electronics is distinct from electrical and electro mechanical science and technology, which deals with the generation, distribution, switching, storage and conversion of electrical energy to and from other energy forms using wires, motors, generators, batteries, switches, relays, transformers, resistors and other passive components. This distinction started around 1906 with the invention by Lee De Forest of the triode, which made electrical amplification of weak radio signals and audio signals possible with a non-mechanical device. Until 1950 this field was called radio technology because its principal application was the design and theory of radio transmitters, receivers and vacuum tubes.
Today, most electronic devices use semiconductor components to perform electron control. The study of semiconductor devices and related technology is considered a branch of solid state physics, whereas the design and construction of electronic circuits to solve practical problems come under electronics engineering. This article focuses on engineering aspects of electronics.
An electronic component is any physical entity in an electronic system used to affect the electrons or their associated fields in a desired manner consistent with the intended function of the electronic system. Components are generally intended to be connected together, usually by being soldered to a printed circuit board (PCB), to create an electronic circuit with a particular function (for example an amplifier, radio receiver, or oscillator). Components may be packaged singly or in more complex groups as integrated circuits. Some common electronic components are capacitors, inductors, resistors, diodes, transistors, etc. Components are often categorized as active (e.g. transistors and thyristors) or passive (e.g. resistors and capacitors).
Most analog electronic appliances, such as radio receivers, are constructed from combinations of a few types of basic circuits. Analog circuits use a continuous range of voltage as opposed to discrete levels as in digital circuits. The number of different analog circuits so far devised is huge, especially because a circuit can be defined as anything from a single component, to systems containing thousands of components. Analog circuits are sometimes called linear circuits although many nonlinear effects are used in analog circuits such as mixers, modulators, etc. Good examples of analog circuits include vacuum tube and transistor amplifiers, operational amplifiers and oscillators.
One rarely finds modern circuits that are entirely analog. These days analog circuitry may use digital or even microprocessor techniques to improve performance. This type of circuit is usually called mixed signal rather than analog or digital. Sometimes it may be difficult to differentiate between analog and digital circuits as they have elements of both linear and non linear operation. An example is the comparator which takes in a continuous range of voltage but only outputs one of two levels as in a digital circuit. Similarly, an overdriven transistor amplifier can take on the characteristics of a controlled switch having essentially two levels of output.
Digital circuits are electric circuits based on a number of discrete voltage levels. Digital circuits are the most common physical representation of Boolean algebra and are the basis of all digital computers. To most engineers, the terms digital circuit, digital system and logic are interchangeable in the context of digital circuits. Most digital circuits use a binary system with two voltage levels labeled 0 and 1. Often logic 0 will be a lower voltage and referred to as Low while logic 1 is referred to as High. However, some systems use the reverse definition (0 is High) or are current based. Ternary (with three states) logic has been studied, and some prototype computers made. Computers, electronic clocks, and programmable logic controllers are constructed of digital circuits. Digital signal processors are another example.
Noise is associated with all electronic circuits. Noise is defined as unwanted disturbances superposed on a useful signal that tend to obscure its information content. Noise is not the same as signal distortion caused by a circuit. Noise may be electromagnetically or thermally generated, which can be decreased by lowering the operating temperature of the circuit. Other types of noise, such as shot noise cannot be removed as they are due to limitations in physical properties.
Electronics and Gadgets
Electronics is the branch of science, engineering and technology that deals with electrical circuits involving active electrical components such as vacuum tubes, transistors, diodes and integrated circuits, and associated passive interconnection technologies. The nonlinear behaviour of active components and their ability to control electron flows makes amplification of weak signals possible and is usually applied to information and signal processing. Similarly, the ability of electronic devices to act as switches makes digital information processing possible. Interconnection technologies such as circuit boards, electronics packaging technology, and other varied forms of communication infrastructure complete circuit functionality and transform the mixed components into a working system.
A gadget is a small technological object that has a particular function, but is often thought of as a novelty. Gadgets are invariably considered to be more unusually or cleverly designed than normal technological objects at the time of their invention. Gadgets are sometimes also referred to as gizmos.
Electronics is distinct from electrical and electro mechanical science and technology, which deals with the generation, distribution, switching, storage and conversion of electrical energy to and from other energy forms using wires, motors, generators, batteries, switches, relays, transformers, resistors and other passive components. This distinction started around 1906 with the invention by Lee De Forest of the triode, which made electrical amplification of weak radio signals and audio signals possible with a non-mechanical device. Until 1950 this field was called radio technology because its principal application was the design and theory of radio transmitters, receivers and vacuum tubes.
Today, most electronic devices use semiconductor components to perform electron control. The study of semiconductor devices and related technology is considered a branch of solid state physics, whereas the design and construction of electronic circuits to solve practical problems come under electronics engineering. This article focuses on engineering aspects of electronics.
An electronic component is any physical entity in an electronic system used to affect the electrons or their associated fields in a desired manner consistent with the intended function of the electronic system. Components are generally intended to be connected together, usually by being soldered to a printed circuit board (PCB), to create an electronic circuit with a particular function (for example an amplifier, radio receiver, or oscillator). Components may be packaged singly or in more complex groups as integrated circuits. Some common electronic components are capacitors, inductors, resistors, diodes, transistors, etc. Components are often categorized as active (e.g. transistors and thyristors) or passive (e.g. resistors and capacitors).
Most analog electronic appliances, such as radio receivers, are constructed from combinations of a few types of basic circuits. Analog circuits use a continuous range of voltage as opposed to discrete levels as in digital circuits. The number of different analog circuits so far devised is huge, especially because a circuit can be defined as anything from a single component, to systems containing thousands of components. Analog circuits are sometimes called linear circuits although many nonlinear effects are used in analog circuits such as mixers, modulators, etc. Good examples of analog circuits include vacuum tube and transistor amplifiers, operational amplifiers and oscillators.
One rarely finds modern circuits that are entirely analog. These days analog circuitry may use digital or even microprocessor techniques to improve performance. This type of circuit is usually called mixed signal rather than analog or digital. Sometimes it may be difficult to differentiate between analog and digital circuits as they have elements of both linear and non linear operation. An example is the comparator which takes in a continuous range of voltage but only outputs one of two levels as in a digital circuit. Similarly, an overdriven transistor amplifier can take on the characteristics of a controlled switch having essentially two levels of output.
Digital circuits are electric circuits based on a number of discrete voltage levels. Digital circuits are the most common physical representation of Boolean algebra and are the basis of all digital computers. To most engineers, the terms digital circuit, digital system and logic are interchangeable in the context of digital circuits. Most digital circuits use a binary system with two voltage levels labeled 0 and 1. Often logic 0 will be a lower voltage and referred to as Low while logic 1 is referred to as High. However, some systems use the reverse definition (0 is High) or are current based. Ternary (with three states) logic has been studied, and some prototype computers made. Computers, electronic clocks, and programmable logic controllers are constructed of digital circuits. Digital signal processors are another example.
Noise is associated with all electronic circuits. Noise is defined as unwanted disturbances superposed on a useful signal that tend to obscure its information content. Noise is not the same as signal distortion caused by a circuit. Noise may be electromagnetically or thermally generated, which can be decreased by lowering the operating temperature of the circuit. Other types of noise, such as shot noise cannot be removed as they are due to limitations in physical properties.
Cloud Computing Shifts the TCO Discussion
The cloud computing model can help companies conserve cash and focus limited resources on the business, instead of reacting to IT infrastructure-related fire drills. In the cloud computing model, vendors provide Web-based access to applications as a service, through a subscription pricing model. This eliminates the need for customers to buy, deploy and manage IT infrastructure and solutions. Vendors take responsibility for everything: the servers, storage, operating system, database, business software, updates, migration, power and cooling, data center space, and support services. As a result, cloud computing shifts the IT burden from the customer to the cloud computing application vendor.
Cloud computing vendors can provide these benefits because they’ve built their solutions as Web-based services from the ground up. Instead of building their solutions to run in-house, as a separate, individual instances for each customer, they architect their solutions for a one-to-many, or multi-tenant model. This means that they can run thousands of customers on a single instance of the database and application software. By optimising their business solutions for this shared environment, they can achieve efficiencies throughout the solution lifecycle that would be difficult for on-premise vendors to achieve.
Lean and mean IT
Headquartered in Slovakia, the U.S. division of this security software firm has grown from 1 to 135 employees over the past 10 years. The division had began by using multiple brands of packaged software for accounting, contact management and reporting functions. But as it grew, the organisation wanted tighter integration across functions, better reporting, and an easier way to provide access to an increasing number of remote employees. It also wanted to keep upfront capital and ongoing support costs low. “The fact that there was little or no infrastructure or internal support required drove us to a software-as-service solution,” according the firm’s Business Systems Director. Since deploying NetSuite in 2006, the company has kept IT “lean and mean”, and “the single system, real-time view of customers helps our sales and support teams to offer better service to customers”.
Why does TCO matter?
In the IT industry, Total Cost of Ownership (TCO) is used to calculate the total cost of purchasing (or in the case of cloud computing, subscribing to), and of operating a technology solution over its useful life. TCO provides a realistic and holistic measure of the long-term costs required to acquire and operate technology solutions. Return on investment (ROI) is another method to evaluate and prioritise technology investments in a company. This measure is typically used to compare investments that uncover new top line revenue and growth opportunities. However, ROI tends to be more subjective in nature than TCO, because ROI looks at business benefits, which often cannot be measured as objectively as costs.
Hurwitz & Associates views TCO as a preferred method to compare technology investments when two solutions provide roughly equivalent benefits over the solution lifecycle, but have different types of costs associated with acquisition, maintenance and operation. For these reasons, a TCO comparison offers a more tangible assessment of the total costs involved in deploying cloud-based SaaS and on-premise business solutions.