Tag Archives: analog
Electronics and Gadgets
Electronics is the branch of science, engineering and technology that deals with electrical circuits involving active electrical components such as vacuum tubes, transistors, diodes and integrated circuits, and associated passive interconnection technologies. The nonlinear behaviour of active components and their ability to control electron flows makes amplification of weak signals possible and is usually applied to information and signal processing. Similarly, the ability of electronic devices to act as switches makes digital information processing possible. Interconnection technologies such as circuit boards, electronics packaging technology, and other varied forms of communication infrastructure complete circuit functionality and transform the mixed components into a working system.
A gadget is a small technological object that has a particular function, but is often thought of as a novelty. Gadgets are invariably considered to be more unusually or cleverly designed than normal technological objects at the time of their invention. Gadgets are sometimes also referred to as gizmos.
Electronics is distinct from electrical and electro mechanical science and technology, which deals with the generation, distribution, switching, storage and conversion of electrical energy to and from other energy forms using wires, motors, generators, batteries, switches, relays, transformers, resistors and other passive components. This distinction started around 1906 with the invention by Lee De Forest of the triode, which made electrical amplification of weak radio signals and audio signals possible with a non-mechanical device. Until 1950 this field was called radio technology because its principal application was the design and theory of radio transmitters, receivers and vacuum tubes.
Today, most electronic devices use semiconductor components to perform electron control. The study of semiconductor devices and related technology is considered a branch of solid state physics, whereas the design and construction of electronic circuits to solve practical problems come under electronics engineering. This article focuses on engineering aspects of electronics.
An electronic component is any physical entity in an electronic system used to affect the electrons or their associated fields in a desired manner consistent with the intended function of the electronic system. Components are generally intended to be connected together, usually by being soldered to a printed circuit board (PCB), to create an electronic circuit with a particular function (for example an amplifier, radio receiver, or oscillator). Components may be packaged singly or in more complex groups as integrated circuits. Some common electronic components are capacitors, inductors, resistors, diodes, transistors, etc. Components are often categorized as active (e.g. transistors and thyristors) or passive (e.g. resistors and capacitors).
Most analog electronic appliances, such as radio receivers, are constructed from combinations of a few types of basic circuits. Analog circuits use a continuous range of voltage as opposed to discrete levels as in digital circuits. The number of different analog circuits so far devised is huge, especially because a circuit can be defined as anything from a single component, to systems containing thousands of components. Analog circuits are sometimes called linear circuits although many nonlinear effects are used in analog circuits such as mixers, modulators, etc. Good examples of analog circuits include vacuum tube and transistor amplifiers, operational amplifiers and oscillators.
One rarely finds modern circuits that are entirely analog. These days analog circuitry may use digital or even microprocessor techniques to improve performance. This type of circuit is usually called mixed signal rather than analog or digital. Sometimes it may be difficult to differentiate between analog and digital circuits as they have elements of both linear and non linear operation. An example is the comparator which takes in a continuous range of voltage but only outputs one of two levels as in a digital circuit. Similarly, an overdriven transistor amplifier can take on the characteristics of a controlled switch having essentially two levels of output.
Digital circuits are electric circuits based on a number of discrete voltage levels. Digital circuits are the most common physical representation of Boolean algebra and are the basis of all digital computers. To most engineers, the terms digital circuit, digital system and logic are interchangeable in the context of digital circuits. Most digital circuits use a binary system with two voltage levels labeled 0 and 1. Often logic 0 will be a lower voltage and referred to as Low while logic 1 is referred to as High. However, some systems use the reverse definition (0 is High) or are current based. Ternary (with three states) logic has been studied, and some prototype computers made. Computers, electronic clocks, and programmable logic controllers are constructed of digital circuits. Digital signal processors are another example.
Noise is associated with all electronic circuits. Noise is defined as unwanted disturbances superposed on a useful signal that tend to obscure its information content. Noise is not the same as signal distortion caused by a circuit. Noise may be electromagnetically or thermally generated, which can be decreased by lowering the operating temperature of the circuit. Other types of noise, such as shot noise cannot be removed as they are due to limitations in physical properties.
Electronics and Gadgets
Electronics is the branch of science, engineering and technology that deals with electrical circuits involving active electrical components such as vacuum tubes, transistors, diodes and integrated circuits, and associated passive interconnection technologies. The nonlinear behaviour of active components and their ability to control electron flows makes amplification of weak signals possible and is usually applied to information and signal processing. Similarly, the ability of electronic devices to act as switches makes digital information processing possible. Interconnection technologies such as circuit boards, electronics packaging technology, and other varied forms of communication infrastructure complete circuit functionality and transform the mixed components into a working system.
A gadget is a small technological object that has a particular function, but is often thought of as a novelty. Gadgets are invariably considered to be more unusually or cleverly designed than normal technological objects at the time of their invention. Gadgets are sometimes also referred to as gizmos.
Electronics is distinct from electrical and electro mechanical science and technology, which deals with the generation, distribution, switching, storage and conversion of electrical energy to and from other energy forms using wires, motors, generators, batteries, switches, relays, transformers, resistors and other passive components. This distinction started around 1906 with the invention by Lee De Forest of the triode, which made electrical amplification of weak radio signals and audio signals possible with a non-mechanical device. Until 1950 this field was called radio technology because its principal application was the design and theory of radio transmitters, receivers and vacuum tubes.
Today, most electronic devices use semiconductor components to perform electron control. The study of semiconductor devices and related technology is considered a branch of solid state physics, whereas the design and construction of electronic circuits to solve practical problems come under electronics engineering. This article focuses on engineering aspects of electronics.
An electronic component is any physical entity in an electronic system used to affect the electrons or their associated fields in a desired manner consistent with the intended function of the electronic system. Components are generally intended to be connected together, usually by being soldered to a printed circuit board (PCB), to create an electronic circuit with a particular function (for example an amplifier, radio receiver, or oscillator). Components may be packaged singly or in more complex groups as integrated circuits. Some common electronic components are capacitors, inductors, resistors, diodes, transistors, etc. Components are often categorized as active (e.g. transistors and thyristors) or passive (e.g. resistors and capacitors).
Most analog electronic appliances, such as radio receivers, are constructed from combinations of a few types of basic circuits. Analog circuits use a continuous range of voltage as opposed to discrete levels as in digital circuits. The number of different analog circuits so far devised is huge, especially because a circuit can be defined as anything from a single component, to systems containing thousands of components. Analog circuits are sometimes called linear circuits although many nonlinear effects are used in analog circuits such as mixers, modulators, etc. Good examples of analog circuits include vacuum tube and transistor amplifiers, operational amplifiers and oscillators.
One rarely finds modern circuits that are entirely analog. These days analog circuitry may use digital or even microprocessor techniques to improve performance. This type of circuit is usually called mixed signal rather than analog or digital. Sometimes it may be difficult to differentiate between analog and digital circuits as they have elements of both linear and non linear operation. An example is the comparator which takes in a continuous range of voltage but only outputs one of two levels as in a digital circuit. Similarly, an overdriven transistor amplifier can take on the characteristics of a controlled switch having essentially two levels of output.
Digital circuits are electric circuits based on a number of discrete voltage levels. Digital circuits are the most common physical representation of Boolean algebra and are the basis of all digital computers. To most engineers, the terms digital circuit, digital system and logic are interchangeable in the context of digital circuits. Most digital circuits use a binary system with two voltage levels labeled 0 and 1. Often logic 0 will be a lower voltage and referred to as Low while logic 1 is referred to as High. However, some systems use the reverse definition (0 is High) or are current based. Ternary (with three states) logic has been studied, and some prototype computers made. Computers, electronic clocks, and programmable logic controllers are constructed of digital circuits. Digital signal processors are another example.
Noise is associated with all electronic circuits. Noise is defined as unwanted disturbances superposed on a useful signal that tend to obscure its information content. Noise is not the same as signal distortion caused by a circuit. Noise may be electromagnetically or thermally generated, which can be decreased by lowering the operating temperature of the circuit. Other types of noise, such as shot noise cannot be removed as they are due to limitations in physical properties.
Uses and Benefits of Video Test Pattern Generators
Video test pattern generators provide a convenient and effective way to calibrate, test and troubleshoot video display devices such as HDTVs, projectors, LCD (liquid crystal display) screens and CRT (cathode ray tube) monitors for the ideal viewing experience.
Specific patterns are produced by the video test pattern generators to determine a variety of performance criteria, including: video resolutions, brightness and uniformity, purity and color saturation, linearity, edge geometry, sharpness, stability, etc. By comparing the video input pattern to the video output on a display unit, it is possible to determine how accurately a monitor displays the video it receives and if any defects can be rectified. Some video test pattern generators also allow a user to test digital and/or analog audio signals through generated frequency waves. Using the corresponding video cable needed, simply connect the video test pattern generator to the supported display unit to run the test patterns on the screen. No other video source, such as a computer, DVD player or set-top box is needed for the testing process. If multiple display units are to be compared, the use of a video splitter can ensure that the same pattern is displayed on all desired monitors and subsequently calibrated so that the video output is identical on all screens.
Three of the most common video test patterns are: color bars, grayscale charts and crosshatch, with each serving a distinct function. Several variations of the color bar test pattern exist, with the most well-known being the SMPTE color bar, which are used to test analog NTSC video. All color bar test patterns serve the same purpose of testing and calibrating color saturation, balance and brightness. Most grayscale charts consist of a gradient of monotone bars with the goal being to obtain a smooth range of neutral grays from pure black to white. Adjustments can be made to brightness and contrast to achieve the optimal display. Crosshatch patterns are used to check and calibrate centering, aspect ratio, convergence, and both vertical and horizontal linearity. Other test patterns can range from focusing on one or two specific issues to universal patterns that cover most key aspects.
Most video test pattern generators are compact, portable devices that allow easy field calibration, testing and maintenance of many applications such as: production line quality assessment; studio equipment for both installers and users; television sets by TV engineers or technicians; digital signage configurations with extenders, switches, splitters or video wall processors; and discerning home theater users. High-end models tend to support multiple video signal types while lower-end models offer a more limited and specific selection. Video Products Inc (VPI) offers a wide selection of video test pattern generators that can fulfill the needs of varying applications.
VPI’s MONTEST-HDMI and MONTEST-HDMI-LC respectively provide a high-quality and low-cost option for testing HDMI or DVI display units. The low-cost unit can generate 34 video test patterns, 48 timings and a single audio tone. In comparison, the MONTEST-HDMI provides 39 distinct test patterns, 35 resolution and timing settings, and a range of analog and digital audio signals via a built-in sine wave tone generator. It can also be controlled via the IR remote control or RS232 in addition to its front panel buttons. Both units can test for HDCP compliance and support HDTV resolutions up to 1080p.
The MONTEST-LCD signal generator supports analog computer monitors, LCD displays and video projection systems with the following four connectors: VGA, MAC II, SUN and RGHHV for BNC. It can generate four video patterns with 16 colors and intensity control, and over 100 frequencies that cover a wide range of monitor types.
The MONTEST-HDSDI can generate eight video test patterns and seven timings up to 1080p resolution at full broadcast quality, making it ideal for testing and maintaining studio equipment such as monitors, cabling and recording equipment. It also supports single-tone audio testing and dual SDI output for side-by-side comparison of displays.
All encompassing, the MONTEST-DA supports both analog and digital video signals, including: HDMI, DVI, NTSC, PAL, component Y/Pb/Pr, S-video, VESA, and more. It not only provides a variety of video test patterns, but also allows a user to play stored video and audio files from an embedded 80G hard drive. Remotely control the unit via its RS232-port. Supporting stereo audio test signals, DDC2B, and HDCP, the unit can scale a source to fit a display based on its EDID data. The MONTEST-DA is an ideal, comprehensive solution for applications that need to test, calibrate and maintain various display types.
Video test pattern generators are necessary for achieving optimal displays in many different settings and VPI’s range of MONTEST video test pattern generators can help both consumers and businesses achieve the highest quality their display units can deliver.